Video games have been around for more than 60 years. The earliest known video game competition took place 48 years ago at Stanford University. Since that time the internet became a very big part of our lives, so video-gaming space transformed.
Video games have gone mainstream – moving quickly from expensive consoles to the mobile devices we have in our pockets every day. Now, people are more than playing. It becomes an esport. Streaming services have transformed gamers into genuine stars with seven-figure earnings.
The number and scope of the esport tournaments have increased significantly in the last decade as internet connectivity increased.
The rise of video games has made esports events not just an event which attracts a whole lot of tech-inclined young individuals, but also an established sports event with high stakes.
In 2019, there were 885 major esports events. Together, they generated $56.3 million in ticket revenues, up from $54.7 million in 2018. Global esports revenues will grow to $1.1 billion in 2020, a year-on-year growth of +15.7%, up from $950.6 million in 2019 with prize pools for tournaments exceeding $34 million.
According to a report from Newzoo, a market analytics company, 495 million people worldwide will watch esports in 2020 (NFL Super Bowl has only 102 million viewers).
The audience watches esports mainly from North America, China, South Korea, and from emerging markets in Latin America, the Middle East and Africa, and Southeast Asia. The total esports audience